This site hosted by Free.ProHosting.com
Google
Dmitry Novikova's photo

News
The biography
Library
Photo gallery
Interview
Friends

vlad menshov: interview


Principle of "the second chance"

How you now have relations with computer games in general and with MMORPG* in particular?

-- I meaningly evade from games in online - apparently, it what can switch off for a long time me from a reality - and who will work? And so - I play, yes. Almost every day, and not on one hour. Last rolevka which has mastered - Arcanum. Anything to itself. But only Fallout, and the first, was the present revelation.

In what, in your opinion, the reason of accruing popularity of genre MMORPG?

-- The answer banal. I think, most widespread of not realised motivations - and what else to us are interesting, the truth? - A principle of "the second chance". The life is given to the person only time, besides short and to make something seriously, it is necessary from the very beginning and to bang against the stop horns in the same closed gate. Submitting to the certain rules imposed to you from the outside. Most opposite of which - an interdiction for change of the person. You will not accept the changed. You are necessary to associates such what you are in their representations. MMORPG offer an alternative variant of life in a skin of the alternative person. And for it it is not necessary to pay loss of contact to the family - only give a few money. A normal course.

How you consider, worlds MMORPG the literature, theatre will sometime have the same status, how cinema? Than in general they can become for the person?

-- Strange statement of a question. These worlds become for the person to what it is necessary to it, than he will want. All business in number of the involved. What now prevents to make the successful cinema which is based on realities by same "Ultimy Online"? Yes it is simple in "Ultimu" plays a little bit :) to less people, than reads Garipotyrja. And when these numbers will be made even, cinema to remove there will be already no need - statuses of the worlds will be made even also.

MMORPG already declared a drug, in which people search (and find) reality replacement. What do you think in this occasion?

-- … and that guy from Germany which has shot down the teachers, very much liked FPS...

… and if to have a shave with the electrorazor sexual intercourse will be longer for five minutes...

It is not necessary to confuse consequences and the reasons. Or to listen to idiots who are inclined to it on a life. MMORPG offer the person alternative - yes. But as a matter of fact, anything essentially new in them is not present. Partly it they so are attractive. In general, if the person gravitates to eskapizmu, so it to herself will find where to hide from real, and you will not do anything with it. So ORPG, in this context, a piece good.

How you consider, whether the on-line worlds like any Disneyland should be supervised rigidly, or they should in bolshej to degree remind the real world and each player in them should have full freedom of actions?

-- The on-line worlds known to me are constructed on a principle of "safety islets" - policemen in cities which instantly take out the infringer of rules, etc. I Think, it is quite enough such control measures. In the real world and it is not present :)

What do you think about PKillers - people (more precisely, characters) which unique purpose is murder of another's heroes, frequently - beginners?

-- In army about the same - there are "kind grandfathers", and "malicious grandfathers", for which any turned up under a hand salaga a victim on a default. Perhaps Pkilling is such "malicious dedovshchina"? :) That the life game honey did not seem.

Whether multiplication virtual sushchnostej, a double or threefold life where in one ipostasi the person plays a role of the fair handicraftsman, in another - the ruthless murderer (pkiller, besides) can affect mentality of the person?

-- Yes, can. At the overwhelming majority of the players inclined to similar to "extreme bifurcation", the mentality will appear is more or less compensated. They behind that also go in pkiller'ы - that here, in real, not to be hung up.

Than you explain a phenomenon of virtual transvestites in MMORPG?

-- And than you explain a phenomenon of transvestites in a life? I dare to assure you, the heap to the people would spend hour-other under an opposite sex mask - at least once and for all to lose to it interest. But in real mask change - I underline, not a floor, and only masks - is interfaced to the big difficulties. And for the average person of an expenditure of labour will not justify emotional satisfaction. Certainly, ORPG offers rather truncated variant transvestizma, but it and it is necessary to much. They that smelly drunk muzhiks sufficed their calloused hands for gentle popki do not want. And to coquet a little - just right. And let to itself are played.

On-line RPG have generated a number of curious questions: if you create something in the game world, whether is it your property, or belongs to the publisher of game? And in general - who the owner of your on-line character? As though you have answered these questions?

-- Give from Perumov's fees we will cut off percent ten, and we will pay to their successors Tolkiena! As to publishers of game :). By and large, the present owner of my on-line character - the local God of game. And the God there, by the way, is. It is the one who can - to take game, and to slam. All of us, children, under CHubajsom we go … :).

In the virtual worlds own economy has started to arise. How you consider, whether it will be crossed with economy real and how, or will develop under own "virtual" laws?

-- When for something absolutely virtual - for example, for the pumped over character with the decent bill in "ultimnom" bank - ask *** real green, before such crossing there is only one step. The transaction fact. Everything, crossing has taken place. Something similar we saw recently in Russia - purchase of voices of participants "Behind glass". Attempt by the present money to change a state of affairs in virutalnom the world having huge influence on the world real. If the information - the goods why emotion cannot be the goods? For a striptease always paid. For cinema too. ORPG generate emotions. Means, there already on zadumke was, than to trade on dollars and roubles. Here also traded - the possibility to play ORPG. And that occurs now - only natural development of natural processes.

You could describe hypothetical Universe MMORPG in which you would like to be present at quality of the virtual character? If yes - that which?

-- Probably, would play in on-line Fallout. But … I, as a rule, any RPG pass by itself - Lawful Good'ом. Only I will try to be the swine - it becomes opposite. After all from well pumped over swine all run up, except the same swine. And well pumped over simpatjaga too, whether know, it is intolerable it is boring - approximately as I in real when sober … Basically, me the role e-e … the Wandering sanitary technician would be interesting. Seriously. ipostas the vagrant expert.

Now in the West science fiction writers very actively take part in creation of games. Whether you consider, what in the future the role of science fiction writers can be transformed from a writing of fantastic products to creation of fantastic realities?

-- And it not same? Yes you look, that has heaped up at least JRRT. And in general, it is not necessary to put questions by a principle "the third it is not given". I assure you - all in this world will be at all how it would be desirable you, or in general to someone (and the more it would be desirable, the with butter it will receive the big fig). And will be … As will be.

Only it is very a pity to me to understand, that "ebuk" all the same will kill the paper book. If it happens at my life, I will lay down in a coffin deeply unfortunate being. Those who now accustom youth to read art texts from the monitor, simply do not give itself the report in what global diversion create. But alas, they read from the monitor, and it improbably impoverish the emotional sphere. They already - mutants, their mother. It not to understand, that at a combination "paint-paper" absolutely special power provoking a special manner of reading at which the text beats not so much in a head, how much in heart. It is very useful to be live and … Kind? Happy? I do not know. I do not know.

Notes:

*MMORPG - Massive Multiplayer Online Role-Playing Games